What stands out in Wooded badlands, lush caves, and an island spawn
The surface map can confirm the island's biome mix and its relationship to surrounding water and mainland. The lush cave remains a three-dimensional feature, so its entrance, depth, and connection to the spawn area need a direct inspection.
How I would approach this world
I would build vertically: a terracotta settlement on the surface, a protected descent through the island, and a lush-cave district below. Wooded badlands reduce the usual early wood problem, while the cave can supply moss, clay, glow berries, and natural landscaping materials.
Before settling into the world
Use Bedrock 1.21.60 and check that all three features belong to the same practical spawn area. Confirm safe cave access and island size before promising an easy start; an attractive vertical layout can still be dangerous in early survival.